Infini-Crawl Wiki
Infini-Crawl Wiki

Balance Update 2024[]

Zones:[]

Items[]

Achievements[]

Added achievements for new zones

Misc[]

  • Lots of new enemies in the new zones (currently 210 unique enemy types).
  • Tons of bug fixes, too many to list here.
  • Added beta site for users to beta test upcoming changes if they want. https://beta.buddywagner.com/InfiniCrawl.html
  • Overhauled the save system to not be reliant on cookies at all. Old saves should convert over when loading them in.
  • Complete overhaul on elemental balance as well as loot drops, including reducing the amount of gold looted from rooms with no enemies. And Slightly reduced gold drops across the board.
  • Rebalanced some of the basic zone effects. Some were not doing much at all, so they were buffed up a bit.
  • Moved ubertrank to a vendor-only item.
  • Added new settings to disable confirmation pop ups and to announce when inspect mode is activated/deactivated.
  • Partitioned out the backpack into Gear and Items, functionally the same, aside from organization.
  • Added the ability to create savepoints (experimental), using the Mementos vendor item.
  • Added a few new sound effects.
  • Adjusted overall difficulty up a bit.
  • Added warning when leaving the page to prevent accidental refreshes exiting the game.
  • Fixed companion button help text not showing up.
  • Added slight chance to be ambushed while searching (gets more likely in zones with ambushes zone effect).
  • Made boss music start more abruptly without the quiet lead in.
  • Adjusted the amount of difficulty ramp proportionately with number of prestiges, and added a semi-cryptic warning message event when difficulty ramp begins.
  • Adjusted boss spawning a bit, so that higher level bosses spawn at lower scene numbers.
  • Enemies can now have weapons in some new zones, and their attack descriptions will reflect it. This is merely cosmetic at this point, just for flavor at the moment.
  • Lowered the amount that Toxin zone effect deals at high levels.
  • Increased vampire blood drain to be more effective at high levels.
  • Added status box on Stats tab to separate out buffs/debuffs and health related information during inspection.
  • Harvest cider has been modified to be a set damage increase that diminishes as the effect wears off, instead of a straight x2 damage.
  • Went through all buffs and debuffs and made sure they were all represented in the status box, and updated some status text.
  • Added another poem level, so that poems can add up to +50% xp instead of capping out at +40%.
  • Added NPC functionality to scenes (aside from the merchant, which works a bit differently). Added caged prisoners to orc encampment and bodach to ruins. Will add more NPCs later as they make sense for the zones.
  • Added warnings for when you are about to leave important loot or npcs behind.
  • Added interactive items that spawn in some areas when you search, giving a reason to search non-enemy scenes.
  • Added random decor to scenes based on zone. They don't do anything but provide ambiance.
  • Tempered back damage quite a bit, which now only takes into account your gear, not your level (which was essentially doubling your damage). Enemies will likely take more than 1 hit to kill, even at really high level.

Race and Companions Update 2024[]

Zones:[]

Items[]

Enchantments[]

  • Loyalty: Enhances the effectiveness of companions.

Achievements[]

Added achievements for playing each race.

Misc[]

  • Added Races to character traits after 3rd retirement
  • Added new companions Golden Goose and Dopplemite.