Zones

Zone Effects
Castles have the following Zone Effects: Traps, Fast Enemies, Tough Enemies, Strong Enemies, and Air Penalty. They are calculated thusly: Traps = (difficulty / 25) + (scene / 75)

Fast/Tough Enemies = (Traps / 2)

Strong Enemies/Air Penalty = (Fast/Tough Enemies / 2 )

Enchantments
Castles have a random chance to drop equipment with the Protection enchantment, increasing armor.

Items
Castles have a random chance to drop Noble Jewel.

Enemies
Castles can spawn: servants, bandits, sprites, orcs, wind and water elementals, nobility, living armor, soldiers, and knights, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically royalty or military leaders.

Zone Effects
Caves have the following Zone Effects: Swarm, Strong Enemies, Fast Enemies, Earth Penalty and Air Penalty. They are calculated thusly: Swarm = (difficulty / 25) + (scene / 75)

Strong/Fast Enemies = (Swarm / 2)

Earth/Air Penalty = (Strong/Fast Enemies / 2 )

Enchantments
Caves have a random chance to drop equipment with the Retribution enchantment, causing damage back to enemies when they hit you.

Items
Caves have a random chance to drop Strange Mushrooms.

Enemies
Cave can spawn: bats, slugs, dragons, kobolds, goblins, trolls, gnomes, troglodytes, ogres, wyverns, earth elementals and giants, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically Chieftains or Warlords or other tribal leaders.

Zone Effects
Crypts have the following Zone Effects: Water Penalty, Ravage, Spoil, Toxic Enemies and Toxin. They are calculated thusly: Water Penalty = (difficulty / 25) + (scene / 75)

Ravage/Spoil = (Water Penalty / 2)

Toxic Enemies/Toxin = (Ravage/Spoil / 2 )

Enchantments
Crypts have a random chance to drop equipment with the Leech enchantment, healing the character when they take out of combat actions.

Items
Crypts have a random chance to drop Clay Urn, which contains riches but bestows a curse.

Enemies
Crypts can spawn: zombies, skeletons, spirits, grave robbers, ghouls, vampires, ghosts, reapers and shadows, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically corrupted crypt keepers or liches.

Zone Effects
Labyrinths have the following Zone Effects: Lost, Traps, Fast Enemies, Tough Enemies and Strong Enemies. They are calculated thusly: Lost = (difficulty / 25) + (scene / 75)

Traps/Fast Enemies = (Lost / 2)

Tough/Strong Enemies = (Traps/Fast Enemies / 2 )

Enchantments
Labyrinths have a random chance to drop equipment with the Chaos enchantment, causing enemies to become confused when attacked.

Items
Labyrinths have a random chance to drop Puzzle Box, which can be solved for a big xp boost. This takes time and energy to do.

Enemies
Labyrinths can spawn: minitaurs, clockwork monsters, maze lurkers, and living walls, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically wardens of the maze.

Zone Effects
Pyramids have the following Zone Effects: Cursed Enemies, Traps, Tough Enemies, Fast Enemies and Strong Enemies. They are calculated thusly: Cursed Enemies = (difficulty / 25) + (scene / 75)

Traps/Tough Enemies = (Cursed Enemies / 2)

Fast/Strong Enemies = (Traps/Tough Enemies / 2 )

Enchantments
Pyramids have a random chance to drop equipment with the Looting enchantment, which increases the amount of gold and gems you loot as well as increase the likelihood of rare drops.

Items
Pyramids have a random chance to drop Ankh, which will automatically resurrect you if you die, as long as it is in your inventory. Additionally, pyramids can spawn Clay Urn, Holy Water, Noble Jewel, Puzzle Box, and Strange Mushroom.

Enemies
Pyramids can spawn: mummies, scarab beetles, jackals, sand elementals, cobras, sandworms, werejackals, animated clay statues, and crocodiles, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically ancient reanimated royalty or guardians of the pyramid.

Zone Effects
Spring Gardens have the following Zone Effects: Entangle, Lost, and Toxic Enemies. They are calculated thusly: Entangle = (difficulty / 25) + (scene / 50)

Lost = (Entangle / 2)

Toxic Enemies = (Lost / 2 )

Enchantments
Spring Gardens have a random chance to drop equipment with the Poison enchantment, causing damage over time to enemies.

Items
Spring Gardens have a random chance to drop Strange Mushroom.

Enemies
Spring Gardens can spawn: sentient plants, avatars of nature, gophers, forest sprites and verdant dragons.

Elite and boss enemies are Spring-Mother, Spring-Father, Groundskeepers and Root-Reavers.

Zone Effects
Summer Feasts have the following Zone Effects: Indigestion, Ambushes, Water Penalty. They are calculated thusly: Indigestion = (difficulty / 25) + (scene / 50)

Ambushes = (Entangle / 2)

Water Penalty = (Lost / 2 )

Enchantments
Summer Feasts have a random chance to drop equipment with the Bleeding enchantment, with a chance to cause massive bleeding damage.

Items
Summer Feasts have a random chance to drop Mystery Meat.

Enemies
Summer Feasts can spawn: cannibals, animated food vampires and wendigos.

Elite and boss enemies are Waiter, Waitress, Chef and Chocolatiers.

Zone Effects
Temples have the following Zone Effects: Blessed Enemies, Traps, Fast Enemies, Fire Penalty and Luck Penalty. They are calculated thusly: Blessed Enemies = (difficulty / 25) + (scene / 75)

Traps/Fast Enemies = (Blessed Enemies / 2)

Fire/Luck Penalty = (Traps/Fast Enemies / 2 )

Enchantments
Temples have a random chance to drop equipment with the Healing enchantment, healing the character when they take out of combat actions.

Items
Temples have a random chance to drop Holy Water, which deals significant damage to enemies and grants an xp boost if they die from it.

Enemies
Temples can spawn: imps, serpents, zealots, fire elementals, temple guardians, devils, animated statues and demons, in addition to the generic enemies that can spawn in any area.

Elite and boss enemies are typically lost or corrupted Clerics or other religious leaders.

Zone Effects
Winter Wonderlands have the following Zone Effects: Freezing, Fast Enemies, and Swarm. They are calculated thusly: Freezing = (difficulty / 25) + (scene / 50)

Fast Enemies = (Freezing / 2)

Swarm = (Freezing / 2 )

Enchantments
Winter Wonderlands have a random chance to drop equipment with the Frost enchantment, increasing armor.

Items
Winter Wonderlands have a random chance to drop Snowball.

Enemies
Winter Wonderlands can spawn: reindeer, elfs, toy makers, snow beasts, icy demons, ice elementals, ice giants and ice dragons.

Elite and boss enemies are toy makers, winter patriarchs/matriarchs.